Method 1 (On the barcodes which came with the game (and a few which didn't)) -
Digit 4 denotes the type of element produced -
Where digit 4 is a 0, 1, 2, 3 or 4 a Warrior or Wizard is produced.
Of these, Where digit 5 is greater than 6, a Wizard is produced, otherwise it is a Warrior.
Energy can be calculated as follows - 100 * digits1 + Remainder(10-Remainder((1stdigit*3 + 2nddigit + 3rddigit*3 + 4thdigit + 5thdigit*3 + 6thdigit + 7thdigit*3 + 8thdigit + 9thdigit*3 + 10thdigit + 11thdigit*3 + 12thdigit) / 10) / 10)*10000
Strike can be calculated as follows - 100 * digits2 : If 0thdigit > 1 AND digit 4 is 0 OR 2, add 10000.
Defence can be calculated as follows - 100 * digits3 : If 0thdigit > 1 AND digit 4 < 3 and digit 4 > 0, add 10000.
Where digit 4 is a 9, an Info, MP, SP or HP Boost power-up is created.
Where digit 5 is a 0, a HP Boost is created. The HP Boost can be calculated as follows - 100 * digits1
Where digit 5 is a 5 or a 6, Info is created.
Where digit 5 is a 7, a SP Boost is created. The SP Boost can be calculated as follows - digits2
Where digit 5 is an 8 or a 9, a MP Boost is created. The MP Boost can be calculated as follows - digits3
Where digit 4 is a 5 or a 6, a Strike Boost power-up is created.
Strike Boost can be calculated as follows - 100 * digits2
If digit 4 is a 5, the boost lasts only 1 turn. If it is a 6, it lasts for the whole battle.
Where digit 4 is a 7 or an 8, a Defence Boost power-up is created.
Defence Boost can be calculated as follows - 100 * digits3
If digit 4 is a 7, the boost lasts only 1 turn. If it is an 8, it lasts for the whole battle.
Digit 7 seems to activate enemy stat reduction if it is a 2. Digit 8 determines the effect -
Where digit 8 is a 3, the ST of the opponent is reduced by 30%.
Where digit 8 is a 4, the ST of the opponent is reduced by 50%.
Where digit 8 is a 5, the DF of the opponent is reduced by 30%.
Where digit 8 is a 6, the DF of the opponent is reduced by 50%.
Where digit 8 is a 7, the DF of the opponent is reduced by 80%.
Where digit 8 is a 8, the HP of the opponent is reduced by 30%.
Where digit 8 is a 9, the HP of the opponent is reduced by 50%.
However, a Warrior or Wizard with a stat reduction effect in C0 loses the ability in C1.
Also, combining a Warrior or Wizard with a stat reduction effect with a power-up which reduces the same enemy stat by a different amount results in a single stat reduction, usually that of the Warrior or Wizard.
A few other points of note -
In order for a Method 1 character to be classed as "Good" or a "Hero", certain criteria must be adhered to. The main one is the stats, which must be no higher than HP5900, ST1900, DF1900 at the start of Era 1 in C1. Also, Digit 7 must be 5, and Digit 8 must be 0. There may be other criteria, so if you find any mistakes, email me.
During C1 and C2, certain Method 1 Heroes are compatable with certain other Method 1 characters - good or evil.
For Warriors, Digit 5 must be 3. If the character being scanned in has digits 4 and 5 matching those of the hero Warrior, it will work.
For Wizards, Digit 5 must be 8. If the character being scanned in has digits 4 and 5 matching those of the hero Wizard, it will work.
After the battle, the hero's ST and DF stats return to normal. Any extra HP gained and not lost during battle is kept. SP and MP are not added to the hero. This explains why and how Xensyria's cheat works.
There are compatability issues between certain characters and power-ups. These only apply when both the hero and the item are Method 1.
Character Digit 5
HP Digit 5
News
SP
MP
0
1
2
3
4
5
6
7
8
9
0
Yes
Yes
No
No
No
Yes
Yes
Yes
No
No
1
Yes
No
Yes
No
No
Yes
Yes
Yes
No
No
2
Yes
No
No
Yes
No
Yes
Yes
Yes
No
No
3
Yes
No
No
No
Yes
Yes
Yes
Yes
No
No
4
Yes
No
No
No
No
Yes
Yes
Yes
No
No
5
Yes
No
No
No
No
Yes
Yes
Yes
No
No
6
Yes
No
No
No
No
Yes
Yes
Yes
No
No
7
Yes
No
No
No
No
Yes
Yes
Yes
Yes
No
8
Yes
No
No
No
No
Yes
Yes
Yes
No
Yes
9
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Warrior Digit 5
ST & DF Digit 5
0
1
2
3
4
5
6
7
8
9
0
Yes
No
No
No
No
No
No
Yes
No
Yes
1
Yes
Yes
No
No
No
No
No
Yes
No
No
2
Yes
No
Yes
No
No
No
No
Yes
No
No
3
Yes
No
No
Yes
No
No
No
Yes
Yes
No
4
Yes
No
No
No
Yes
No
No
No
Yes
No
5
Yes
No
No
No
No
Yes
No
No
Yes
No
6
Yes
No
No
No
No
No
Yes
No
Yes
No
As well as determining stat reduction effects, digits 7 and 8 also determine the reward for defeating an enemy.
Where digit 7 has a value of 6 and digit 8 is:
  5 10HP is given.
  6 30HP is given.
  7 40HP is given.
  8 50HP is given.
  9 100HP is given.
Where digit 7 has a value of 7 and digit 8 is:
  0 2ST is given.
  1 4ST is given.
  2 6ST is given.
  3 8ST is given.
  4 10ST is given.
  5 2DF is given.
  6 4DF is given.
  7 6DF is given.
  8 8DF is given.
  9 10DF is given. NOTE: Where the following apply, press L-POWER to view the code and obtain the P-Code boost.
Where digit 7 has a value of 8 and digit 8 is:
  0 P05 is given.
  1 P10 is given.
  2 P15 is given.
  3 P20 is given.
  4 P25 is given.
  5 P35 is given.
  6 P36 is given.
  7 P37 is given.
  8 P38 is given.
  9 P39 is given.
Where digit 7 has a value of 9 and digit 8 is:
  0 P40 is given.
  1 P41 is given.
  2 P42 is given.
  3 P43 is given.
  4 P44 is given.
  5 P45 is given.
  6 P46 is given.
  7 P47 is given.
  8 P48 is given.
  9 P49 is given.
Even when none of the above rewards apply, 5SP are also awarded if DF are not, and if the enemy was a wizard, 5MP are rewarded as long as ST are not.
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