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Method 2 (On most valid barcodes which did not come with the game) -
12/13 Digits8 Digits
  1. Digit 8 denotes the type of element produced -
    • Where digit 8 is a 0, 2, 3 or 4 appear to result in a Warrior or Wizard.
      • Of these, Where digit 1 is greater than 6, a Wizard is produced, otherwise it is a Warrior.
      • C1 Energy can be calculated as follows - 100 * (10 * RoundDown(digit7 / 2) + digit6)
      • C1 Strike can be calculated as follows - 100 * Remainder((digit6 + 8) / 10) : If result is less than 300, add 1000
      • C1 Defence can be calculated as follows - 100 * digit5 : If result is less than 300, add 1000
      • C0 Energy can be calculated as follows - C1Energy * 10 + digit5 * 100
      • C0 Strike can be calculated as follows - (C1Attack - 100) * 10 + Remainder((digit5 + 5) / 10) * 100
      • C0 Defence can be calculated as follows - (C1Defence - 300) * 10 + Remainder((digit4 + 7) / 10) * 100
    • Where digit 8 is a 9, an Energy Boost power-up is created.
      • C1 Energy Boost can be calculated as follows - 100 * digit6 : If digit7 is greater than 3, add 1000 : If digit7 is greater than 7, add another 1000
      • C0 Energy Boost can be calculated as follows - 100 * (digit6 * 10 + digit 5) : If digit7 is greater than 7, add 10000
    • Where digit 8 is a 5 or a 6, an Strike Boost power-up is created.
      • C1 Strike Boost can be calculated as follows - 100 * (Remainder((digit5 + 5) / 10))
      • C0 Strike Boost can be calculated as follows - C1AttackBoost + 1000 : If digit6 is greater than 3, add 1000 : If digit6 is greater than 7, add another 1000
      • If digit 8 is a 5, the boost lasts only 1 turn. If it is a 6, it lasts for the whole battle.
    • Where digit 8 is a 7 or an 8, a Defence Boost power-up is created.
      • C1 Defence Boost can be calculated as follows - 100 * (Remainder((digit4 + 7) / 10))
      • C0 Defence Boost can be calculated as follows - C1DefenceBoost : If digit5 is greater than 3, add 1000 : If digit5 is greater than 7, add another 1000
      • If digit 8 is a 7, the boost lasts only 1 turn. If it is an 8, it lasts for the whole battle.
  2. Digit 4 activates enemy stat reduction if it is higher than 7. Digit 6 determines the effect -
    • Where digit 6 is a 3, the ST of the enemy is reduced by 30%.
    • Where digit 6 is a 4, the ST of the enemy is reduced by 50%.
    • Where digit 6 is a 5, the DF of the enemy is reduced by 30%.
    • Where digit 6 is a 6, the DF of the enemy is reduced by 50%.
    • Where digit 6 is a 7, the DF of the enemy is reduced by 80%.
    • Where digit 6 is a 8, the HP of the enemy is reduced by 30%.
    • Where digit 6 is a 9, the HP of the enemy is reduced by 50%.
    However, a Warrior or Wizard with a stat reduction effect in C0 loses the ability in C1.
    Also, combining a Warrior or Wizard with a stat reduction effect with a power-up which reduces the same enemy stat by a different amount results in a single stat reduction, usually that of the Warrior or Wizard.

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